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Explore the courtyard, uncover the layers,and discover the two rooms.
Drag to orbit · Scroll to zoom · Right-drag to pan
Laptop exploration is ready. Quest VR appears on a compatible headset.
This walkthrough uses the saved Tabernacle_Refined_Master.step export dated November 4, 2026. It preserves a working cubit of 445 mm and full-size proportions. The full-size Fusion master and miniature print files are kept separately.
S · Stated Cloth counts and dimensions, covering order, materials, courtyard dimensions, and the named furniture follow the supplied scriptural research.
R · Reconstructed The 30 × 10 × 10 cubit interior and 20 + 10 cubit room division follow the qualified reconstruction in your reference.
M · Modeled Exact shades, embroidery patterns, skin seams, drapes, lighting, terrain, and detail sizes are illustrative. Textures suggest weave. The entrance screens gather with animated folds; this is a visual approximation, not a cloth physics simulation.
The VR pass adds animated fire, basin water, incense smoke, hollow copper vessels, oil flames, and a detailed clothed high priest. Rounded cherubs, 22 sculpted almond cups, the curved basin and six hollow vessels now come from the refined native CAD geometry. Hidden Ark contents were not included in this STEP export. This is an initial interactive walkthrough, not a claim of finished photorealism or complete historical certainty.
For inspection you can visit either room. This navigation is a modern teaching feature, not a representation of historical access rules. The high-priest character is an illustrative reconstruction, with a textured anatomical face and hands, fitted sleeves, layered garments, and subtle idle movement that can be switched off. An optional courtyard route animates a slow walk, pauses at the basin and attendance near the altar. Robes follow the same skeleton as the anatomy. Choose Standing still for a quiet study view. This is illustrative staging, not a full reenactment of a prescribed service. His appearance is not a portrait of Aaron.
The latest native conversion includes 1,661 source meshes and approximately 284,000 triangles, batched into 46 material groups. It incorporates 54 refined native solid bodies. Native orientation corrections are preserved. Superseded hidden geometry is omitted, and the browser does not add duplicate basin or vessel shells.
Reference: NWT Appendix B5 ↗
The ground guide places Judah, Issachar, and Zebulun east; Reuben, Simeon, and Gad south; Ephraim, Manasseh, and Benjamin west; Dan, Asher, and Naphtali north. These are camp directions, not claims that names were inscribed on the courtyard floor. The twelve names are deliberately placed on the ground INSIDE the courtyard boundary so they can be read while walking. This is an educational overlay rather than a reconstruction of ancient inscriptions. Label spacing is a diagram choice.
Reference Bible Appendix 9C: The Tabernacle, With Ground Plan ↗Numbers 2: camp arrangement ↗
Water follows Exodus 30:18–21; the altar fire follows Leviticus 6:9–13; copper utensils follow Exodus 27:3. The wood arrangement, fire, smoke, ash distribution, character appearance and movement are modeled choices. Gemstone shades and garment drapes are illustrative. Effects can be switched off. Optional synthesized sound adds wind, spatial fire crackling, sandy footsteps, curtain rustle and small water sounds during the basin pause. Sound starts only when enabled.
Basin and water ↗ · Altar fire ↗
Ordinary service shows the ornate high priest in the courtyard. Day of Atonement switches to a separate plain-linen priest in the Most Holy, illustrating the incense stage rather than all of the day’s rites at once. His standing position and the resting fire holder are display choices. The ornate courtyard figure and its route are hidden in that scene. The inner figure remains separate and does not wander into or out of the room.
Day of Atonement reference ↗
The camp is a reconstruction set in the Shittim region of the Plains of Moab before the Jordan crossing. Joshua sent two spies from Shittim toward Jericho. The region informs this landscape; the exact campsite is not identified. Tent numbers, sizes, paths, vegetation, colors and household placement are modeled choices. The tribal directions follow Numbers 2, with nearer Levite and priestly areas following Numbers 3. The high-priest role for this later setting would be Eleazar, after Aaron’s death. The separate inner service view teaches the Atonement arrangement rather than dating that rite to the crossing.
Shittim reference ↗ · Joshua 2 ↗ · Numbers 3 ↗ · Numbers 20:25–28 ↗
Modern terrain: Mapzen Terrain Tiles, with SRTM and GMTED2010 data courtesy of the U.S. Geological Survey and global ETOPO1 data from NOAA. Heights inform the surrounding relief; local ground blends to the sanctuary floor. This does not establish ancient ground levels or an exact archaeological camp plan.
Terrain source ↗ · Terrain attribution ↗
Textured human geometry adapted from Grab3D’s Man Base Mesh, CC0. The source is disclosed by its creator as AI-assisted and cleaned up in Blender. Adaptations: posed arms, removal of covered geometry, historical garments, beard, turban and connected skeletal idle, walking and basin-service movement. This is an illustrative character, not a portrait of Aaron.
Inspect: drag to orbit, scroll to zoom. Walk: click the scene to capture the mouse, then use WASD or arrow keys. Approach a screen and click it or press E to part it. Escape releases the mouse. If mouse capture is unavailable, drag the scene to look around and use the same movement keys. Location buttons also work without mouse capture.
Open this same address in Quest Browser and choose Enter VR. Aim a controller at the ground and press its trigger to teleport. Aim at a nearby curtain and press the trigger to part it, or touch it with a controller. The floating panel selects rooms and coverings. Move the left thumbstick forward, backward or sideways to walk in the direction you look. Click it while moving to run; stopping returns to walking. The right thumbstick turns smoothly, with step turning available in Controls / help. A jumps; holding the right stick down crouches. Press B or Y to recall the floating panel (X also recalls it). Hold the grip to pick up a highlighted copper pot, bowl or firepan nearby or by aiming within three metres; release to put it down. Reset copper utensils returns all six to their original positions. These objects use simple gravity and settling. The fixed furniture, people and tent structures cannot be picked up. A user confirmed the previous version opens in Quest VR; these new controls still need a headset retest.